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But it opened a window to a new solution: in the past, the company offered cloud hosted game servers on their own. Parsec is a high performance, low latency 60 FPS remote access product connecting you to your computer from anywhere. But then I stumbled upon something interesting: Parsec, a client for interactive game streaming. So with all ready-to-consume options out of the picture, I was almost willing to give up (or give Lutris and Playstation Now a chance, or even buy a eGPU). The research results were first promising: shadow.tech offers machines for just that and a working Linux client! However, they are not available at my place. Stonehearth steam headless server install#However, not all was lost yet: some services are not tied to a certain game catalog, but instead offer a generic server and client onto which you can install your games. But for me that would only count as a last resort. Some of the above can be used on Linux with the help of Lutris, which uses Wine in the background. Playstation Now: XCOM2 available, but no Linux client.Stadia: no XCOM2, no Linux client via Chrome Browser (thanks to zesoup).Unfortunately, the results were disappointing: I checked if any cloud gaming services offered my game of choice – and was available on Linux. This principle is not new, but got new attention recently when Google announced their cloud gaming offer Stadia. This does however require a rather responsive broad band connection between the client and the data center. That shifts the burden of the powerful GPU towards the data center, and the client only needs to have simple graphics to show a stream of images. The idea of cloud gaming is that heavy machines in the data center do the rendering, and the client machine only displays the end result. So I searched if cloud gaming could do the trick. Stonehearth steam headless server windows#But how? My GPU was too limited and eGPUs are expensive and often involve a lot of hassle – even if I would be willing to buy a Windows license. I was infected with the urge to play the game more – and when a thid sequel was announced, I at least wanted to play the second one, XCOM 2. That barely worked with my limited Intel GPU. Stonehearth steam headless server android#Since I have a brand new flagship Android tablet I gave it a shot – and it was great! But since the Android version was seriously limited, I played it again on Linux. However, few months ago I first realized that one of the sequels, XCOM: Enemy Unknown, was available for Android. But they never really were an option since they required Windows (or so I thought) and above all, time. Sequels to the original game were released, two over the last couple of years. I loved the game! A few years ago I also played one of the open source games inspired by UFO quite some time, UFO: AI. Till today I can still remember the distinct soundtrack which makes the hair stand up on the back of my neck: UFO: Enemy Unknown. Since I have neither of those, a decided to set up my own Windows cloud gaming server to stream the game to my Linux machine.ĭozens of years ago there was one game I played day and night. A few months back I wanted to give a game a try which only runs on Windows and requires a dedicated GPU.
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